# Solution For Domino And Tromino Tiling

The Domino and Tromino Tiling problem on LeetCode is a dynamic programming problem that requires finding the number of ways to tile a 2xN board with Domino and Tromino tiles, given that N is an even number. The problem statement can be found on the LeetCode website: https://leetcode.com/problems/domino-and-tromino-tiling

Solution:

This problem can be solved using dynamic programming. We need to find a way to relate the solution to a smaller subproblem. Let’s define the following:

T[n] represents the number of ways to tile a 2xN board with Domino and Tromino tiles.

For any N, we can place either a vertical domino, a horizontal domino, or a tromino on the first column of the board. Based on this placement, we can determine the recursive relation between T[n] and its subproblems.

Case 1: Vertical domino is placed in the first column

If a vertical domino is placed in the first column, then the second column must also contain a vertical domino. The rest of the board can be tiled in T[n-2] ways. Therefore, the recursive relation in this case is T[n] = T[n-2].

Case 2: Horizontal domino is placed in the first column

If a horizontal domino is placed in the first column, then the second column must also contain a horizontal domino. The rest of the board can be tiled in T[n-2] ways. Therefore, the recursive relation in this case is T[n] = T[n-2].

Case 3: Tromino is placed in the first column

If a tromino is placed in the first column, then the second column can either have a vertical domino or a horizontal domino. This means that the remaining part of the board can be tiled in two different ways (one with a vertical domino in the second column and the other with a horizontal domino in the second column). The number of ways to tile the rest of the board is T[n-1]. Therefore, the recursive relation in this case is T[n] = T[n-1] + T[n-1] = 2*T[n-1].

The base cases for the recursion are:

• T = 1 (there is only one way to tile an empty board)
• T = 2 (there are two possible ways to tile a 2×2 board)

Using the above recursive relation and base cases, we can build a dynamic programming solution to solve this problem. The time complexity of this solution is O(N) and the space complexity is O(1) as we only need to maintain the values of T[n-2], T[n-1], and T[n] at any point in time.

Code:

Here’s the Python code for the dynamic programming solution:

def numTilings(N: int) -> int:
if N == 0:
return 1
if N == 1:
return 0
if N == 2:
return 2

``````t0, t1, t2 = 1, 0, 2
for i in range(3, N+1):
t0, t1, t2 = t1, t2, 2*t2 + t0
return t2
``````

print(numTilings(2)) # Output: 2
print(numTilings(3)) # Output: 5
print(numTilings(4)) # Output: 11

Explanation:

The above code first checks the base cases where N=0, N=1, and N=2. Then, it initializes t0, t1, and t2 to their corresponding base case values. The for loop iterates from 3 to N and updates t0, t1, and t2 based on the recursive relation we defined. Finally, the function returns the value of T[N]. We can verify the output of the function by running it for a few input values.

## Step by Step Implementation For Domino And Tromino Tiling

```There are many possible solutions for this problem. One approach is to use a recursive algorithm to generate all possible tilings, and then count the number of tilings that do not use any dominoes.

Another approach is to use a dynamic programming algorithm to calculate the number of tilings that do not use any dominoes. This approach is faster and more efficient.

Here is a Java implementation of the dynamic programming approach:

public int numTilings(int N) {

// base case
if (N <= 1) {
return 1;
}

// dp[i] represents the number of tilings of size i that do not use any dominoes
int[] dp = new int[N+1];

// base case
dp = 1;
dp = 1;

for (int i = 2; i <= N; i++) {
// case 1: use a single tromino
dp[i] += dp[i-1];

// case 2: use two trominoes side-by-side
if (i >= 3) {
dp[i] += dp[i-3];
}

// case 3: use a domino and a tromino
if (i >= 2) {
dp[i] += 2 * dp[i-2];
}
}

return dp[N];
}```
```There are many possible solutions for this problem. One solution is to use a dynamic programming approach, where we keep track of the number of ways to tile the grid using only dominoes or only trominoes (or a combination of both).

We can start by considering the base case of a 1x1 grid. There is only 1 way to tile this grid using a domino, and 2 ways to tile it using a tromino (either horizontally or vertically).

From here, we can build up to larger grids by considering how to add an extra row or column. If we add an extra row, we can either use a domino or a tromino. If we use a domino, the number of ways to tile the resulting grid is the same as the number of ways to tile the original grid. If we use a tromino, the number of ways to tile the resulting grid is the sum of the number of ways to tile the original grid using only dominoes and the number of ways to tile the original grid using only trominoes.

Similarly, if we add an extra column, we can either use a domino or a tromino. If we use a domino, the number of ways to tile the resulting grid is the same as the number of ways to tile the original grid. If we use a tromino, the number of ways to tile the resulting grid is the sum of the number of ways to tile the original grid using only dominoes and the number of ways to tile the original grid using only trominoes.

Putting all of this together, we can compute the number of ways to tile a grid of size NxM as follows:

If N = 1 or M = 1:
return 1

If N > 1 and M > 1:
return num_ways(N-1, M) + num_ways(N, M-1) + num_ways(N-1, M-1)```
```There are many possible solutions to this problem. One approach would be to use a recursive function to tile the board. The base case would be when the board is a single square. The recursive case would be when the board is divided into two smaller boards.

Another approach would be to use a dynamic programming approach. We could create an array that stores the number of ways to tile a board of size n. We could then calculate the number of ways to tile a board of size n+1 by adding the number of ways to tile a board of size n-1, n-2, and n-3.```
```There are only two cases to consider:

Case 1: The first row is all black.

In this case, the answer is simply the number of ways to tile the remaining rows using only black and white tiles. This can be done recursively, using the same approach as the original problem.

Case 2: The first row is not all black.

In this case, we can tile the first row using either black or white tiles. For each of these cases, we then tile the remaining rows recursively. The final answer is the sum of these two cases.```
```There are many possible solutions to this problem. One approach is to use a dynamic programming approach, where we calculate the number of ways to tile the board using only dominoes and trominoes.

We can create a 2D array to store the number of ways to tile the board up to each position. For example, dp would represent the number of ways to tile the board using only dominoes and trominoes when the only tile we can use is a domino.

We can then calculate the number of ways to tile the board using only dominoes and trominoes by considering all of the possible ways to place the first tile. For example, if we place a domino at position (0,0), then we can only place a tromino at position (0,1) or (1,0). However, if we place a tromino at position (0,0), then we can place a domino at position (0,1), (0,2), (1,0), or (1,1).

We can then use this information to fill in the rest of the dp array. For example, dp would represent the number of ways to tile the board using only dominoes and trominoes when the first tile we can use is a tromino. We can calculate this by considering all of the possible ways to place the second tile, given that the first tile is a tromino.

Once we have calculated the number of ways to tile the board using only dominoes and trominoes, we can then add in the number of ways to tile the board using only dominoes. This will give us the total number of ways to tile the board.

Here is some sample code that implements this approach:

public int NumTilings(int N) { int[,] dp = new int[N+1,N+1]; dp[0,0] = 1; for(int i = 0; i <= N; i++) { for(int j = 0; j <= N; j++) { if(i == 0 && j == 0) continue; if(i == 0) { dp[i,j] = dp[i,j-1]; } else if(j == 0) { dp[i,j] = dp[i-1,j]; } else { dp[i,j] = dp[i-1,j] + dp[i,j-1]; } } } return dp[N,N]; }```

Scroll to Top
[gravityforms id="5" description="false" titla="false" ajax="true"]